This was a college project in my Advanced Lighting & Texturing class. It was modeled as a team project, then each student textured and lighted the scene separately for a photo-realistic render. I modeled the chair, which was duplicated to fit the requirements of the scene. This scene was then used to create two animations for our final project. I used the depth pass to map depth for the lens blur, and I experimented with textures and lighting to make the scene able to fit into a science-fiction movie.
Software Used: Adobe Photoshop (Texturing & Image Manipulation), Autodesk Maya (Modeling, Lighting), mental ray (Rendering).